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Old 9th October 2010, 09:25 PM   #1
Mario
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Post Silent Hunter 5 - Battle of the Atlantic.

Here is the official Silent Hunter 5 - Battle of the Atlantic readme file.

Quote:
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SILENT HUNTER 5 - Battle of the Atlantic v1.0
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Table of Contents
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1. Minimum/Recommended Specifications
2. Operating System
3. Single Player Issues
3.1 Graphic settings
3.2 Realism Settings
3.3 Campaign
3.4 Historical Missions
4. Multiplayer Issues
4.1 Bandwidth Issues
4.2 Sessions
4.3 NAT and firewall issues
5. Miscellaneous
6. Known Issues
6.1. Installing video drivers
6.2. Installing sound drivers
6.3. Installing DirectX
6.4. Known problems
7. Important Web Sites, Contact Information and Technical Support
7.1. Technical Support
7.2. Other Important websites
8. Copyright




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1. Minimum/Recommended specifications
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Minimum Configuration:
CPU: Intel® Core2Duo® E4400 or AMD® Athlon™ 64 X2 4000+ or higher
Operating System: Windows® XP (with Service Pack 3) or Windows Vista® (with Service Pack 2)
RAM: 1 GB (XP) / 2 GB (Vista)
DVD-ROM: DVD-ROM speed 4x, dual-layer drive
Drive Space: 8 GB
Video Card: 256 MB DirectX® 9.0c-compliant video card (ATI® Radeon HD2600/GeForce® 8800 or better)
Sound Card: DirectX 9.0c-compliant sound card
DirectX Version: DirectX 9.0c (included on disc)
Peripherals Supported: PS2/USB Keyboard and Mouse required
NETWORK: PERMANENT INTERNET CONNECTION WITH 64KBPS UPSTREAM OR FASTER; BROADBAND CONNECTION WITH 128KBPS OR FASTER, 512KBPS UPSTREAM OR FASTER NEEDED TO HOST ONLINE GAMES


Recommended Configuration:
CPU: Intel® Core2Duo® E6850 or AMD® Athlon™ 64 X2 5600+ or higher
Operating System: Windows® XP (with Service Pack 3) or Windows Vista® (with Service Pack 2) or Windows® 7
RAM: 2 GB (XP / Vista / Win7)
DVD-ROM: DVD-ROM speed 4x, dual-layer drive
Drive Space: 8 GB
Video Card: 512 MB DirectX® 9.0c-compliant video card (ATI® Radeon HD3000 series / GeForce® 9 Series or better)
Sound Card: DirectX® 9.0c-compliant sound card
DirectX Version: DirectX 9.0c (included on disc)
Peripherals Supported: PS2/USB Keyboard and Mouse required
NETWORK: PERMANENT INTERNET CONNECTION WITH 64KBPS UPSTREAM OR FASTER; BROADBAND CONNECTION WITH 128KBPS OR FASTER, 512KBPS UPSTREAM OR FASTER NEEDED TO HOST ONLINE GAMES

*Supported Video Cards at Time of Release:
GeForce 8, 9, GTX families
Radeon HD2000, HD3000, HD4000, HD5000 families



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2. Operating System
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The game has been tested successfully on: Win XP, VISTA (SP2) and Windows 7.

NOT SUPPORTED:
Windows 95
Windows 98
Windows ME
Windows NT
Windows 2000
Directx9.0b and previous versions


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3. Single Player Issues
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3.1 Graphic Settings

3.1.1 Accessing Graphic Settings
The Graphic settings menu page can be accessed before entering game in any game mode but also can be accessed during any mission.

3.1.2 Modifying Graphic Settings
Note that the effects of modifying some of the Graphic settings can be seen only after you quit the game and start it again.

The following graphic settings require restarting the game:
•Game Resolution
•Windowed Mode
•Texture Quality
•Anti Aliasing
•Vertical Sync

Note that the effects of modifying some of the Graphic settings can be seen only after you restart the mission.

Note that GAMMA is available only when the game is running on Full Screen.

3.2 Realism Settings

3.2.1 Accessing Realism Settings
The realism settings menu page can be accessed only before entering the mission, in any single game mode or multiplayer game mode.

3.2.2 Modifying Realism Settings
Note that modifying the realism settings for one single game mode will set the difficulty as default for all single game modes and all multiplayer game modes

E.g.: setting your realism for easy in Historical Missions mode will set the realism for easy in Campaign mode also.

3.3 Campaign

3.3.1 Campaign files
The dynamic campaign files are stored in the "Game Folder\Data\Campaigns\Campaign".
Modifying these files may cause unexpected results that can alter drastically the game quality for Career mode, for Single Missions mode for Multiplayer Missions mode and for Multiplayer Generated Missions mode.

If you intend to edit the campaign files, it is best to create a backup for the original campaign files.

3.3.2 Auto saves
Silent Hunter 5 Campaign auto save feature is creating different auto save files:

- At fixed times during normal gameplay
- After completing a Macro Objective
- When ending a patrol

You can identify these saves by the game date and by real time date at which they were saved.

3.3.3 Save
IN CAREER MODE, DELETING OR LOADING A SAVE FILE MAY LEAD TO THE DELETION OF SUBSEQUENT AUTO-SAVE FILES GENERATED FOR A LATER IN GAME DATE.
E.g.: if your last save in career is date 25 July 1944 and you load a save (or auto save) file in 14 September 1942, auto-save files from later dates may become overwritten as the game progresses.

3.4 Single & Multiplayer Missions

3.4.1 Playing Newly Created Missions
You can create new missions using the mission editor included on the game DVD.

To play a newly created single mission in Silent Hunter 5, save your mission file using this path: "Game Folder\data\SingleMissions\English".

To play a newly created multiplayer mission in Silent Hunter 5, save your mission file using this path: "Game Folder\data\MultiMissions\English".

3.4.2 Multiplayer Scripted Missions
You will be able to play in multiplayer (LAN or Online) a mission you have created if you are hosting a game session, even if the other players don't have the mission on their hard disk.



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4. Multiplayer Issues
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4.1 Bandwidth Issues

The bandwidth recommended requirements for the host player (the one that created the multiplayer game):
- 80kbps internet/lan connection for a 2 player game (one server and one client).
- 420kbps internet/lan connection for a 4 player game (one server and three clients).
- 1024kbps internet/lan connection for an 8 player game (one server and seven clients).


The bandwidth recommended requirements for the client player (the one that connected to the multiplayer game);
- 80kbps internet/lan connection for a 2 player game (one server and one client).
- 128kbps internet/lan connection for a 4 player game (one server and three clients).
- 148kbps internet/lan connection for an 8 player game (one server and seven clients).

4.2 Sessions

4.2.1 Similar name
When searching for LAN or Online games, you may encounter game sessions with similar names.
This issue could not be addressed due to technical limitations.

4.2.2 German/English server - briefing
There is no possibility to identify a game sessions hosted by a player with a German or English mission.

If you are playing with an English version and you login to a German version host, the mission briefing will be in German.

We suggest naming your game sessions in a suggestive way to allow easy identification of the language of your server.

4.3 NAT and firewall issues
NAT is the acronym for "Network Address Translation" and represent a program or piece of hardware that converts the IP address from a private address to a public address real time. This allows multiple users to share a single public IP address. It also prevents access to these users from the outside without special configurations. If you are behind a NAT server and you host an internet game, your game will be published on the Ubi.com games list but other players which are not behind the same NAT will cannot join to your game; only the players sharing the same NAT with you will be able to join to your game. Similarly, you will not be able to join to a game server created by someone which is behind a NAT server and your computer is outside this NAT. If you own a public IP address everyone should be able to join to a game hosted by you, but please continue to read to final of this section.

In case that you cannot join to a game created by someone which has a public IP address this could by caused by a firewall restrictions and you should either check your firewall or address to your internet service provider. Similarly, if you are hosting a game and you have a public IP address but no one can join to your server this could be caused by a firewall and you should address to your internet service provider. You may also try to change the port that the game is using (search for GamePort section in "My Documents\SH5\data\cfg\main.cfg" file) but we recommend this only for advanced users.



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5. Miscellaneous
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5.1 If you receive the following Ubisoft Game Launcher message, please check your firewall settings or try with firewall disabled.

"An internet connection is required to play this game. Failed to connect to Ubisoft master servers. Please verify that your internet connection is functional and try again."



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6. Known Issues
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6.1. Installing video drivers
If you experience any graphical problems, please install the latest video drivers available for your video card. Links to the most popular video cards manufacturers are available at the bottom of this document.

6.2. Installing sound drivers
If you experience any sound problems, please install the latest sound drivers available for your sound card. Links to the most popular sound cards manufacturers are available at the bottom of this document.

6.3. Installing DirectX
Silent Hunter 5 needs DirectX 9.0c to run properly. To get the latest version of DirectX, please visit:

http://www.microsoft.com/windows/directx/downloads

6.4. Known Problems

6.4.1 If your avatar is "stuck" and cannot move, you can use SHIFT+U to unstuck.



################################################## ##############################
7. Important Web Sites, Contact Information and Technical Support
################################################## ##############################

7.1. Technical Support

US
==
Ubisoft Support
2000 Centre Green Way
Suite 300
Cary, NC 27513
USA

Phone: (919)460-9778
Monday-Friday 9am-9pm EST

Canada
======
Ubisoft
5505 St-Laurent blvd
Suite 2000
Montreal, Qc, H2T 1S6
Canada

Phone: 1-866-824-6515

UK
==
UBISOFT
1st Floor Chertsey Gate East
London Street
Chertsey
Surrey
KT16 8AP

Phone: 0871 664 1000
11am-8pm Mon-Fri

Germany
=======
UBISOFT GMBH
Adlerstraße 74
40211 Düsseldorf

Fax: 49 (0) 211 33 800 115

France
=====
Service Clients Ubisoft
TSA 90001
13859 Aix-en-Provence Cedex 3

Phone: (technical support) 33 (0)4.88.71.1000
(tips & hints) 33 (0).892.70.50.30 (0.34€/mn)
Fax: 33 (0)4 42 16 52 99

Italy
===
Via Enrico Fermi 10/2
20090 Buccinasco (MI)

Phone: 02 48867160

Spain
====
UBISOFT, S.A.
C/ Rozabella, nº 2. Edificio Londres, 2ª Planta
28230 Las Rozas, Madrid
ESPAÑA

Phone: 34 902 11 78 03

Poland
=====
Ubisoft GMBH Sp. z o.o. Oddział w Polsce
ul. Domaniewska 39A
Warszawa , 02-672
Poland

Phone: (0) 22 306 00 63
Moday - Friday from 16.00 to 20.00

Sweden
======
Ubisoft Nordic A/S
Hoerkaer 20
DK-2730 Herlev

0045 38 32 02 50

Denmark
=======
Ubisoft Nordic A/S
Hoerkaer 20
DK-2730 Herlev

0045 38 32 02 50

Norway
======
Ubisoft Nordic A/S
Hoerkaer 20
DK-2730 Herlev

0045 38 32 02 50

Netherlands
=========
Ubisoft B.V.
Rijnzathe 7a
3454 PV De Meern

0909 8247638

Tcheque
=======
Service Clients Ubisoft
TSA 90001
13859 Aix-en-Provence Cedex 3

Russia
=====
Service Clients Ubisoft
TSA 90001
13859 Aix-en-Provence Cedex 3

7.2. Other Important websites

Latest DirectX Runtime:
http://www.microsoft.com/windows/directx/downloads

Latest ATI Drivers:
http://www.ati.com

Latest NVIDIA Drivers:
http://www.nvidia.com

Latest Matrox Drivers:
http://www.matrox.com

Latest Creative Labs Drivers:
http://www.creative.com



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8. Copyright
################################################## ##############################

USES BINK Video
Copyright (C) 1997-2008
By RAD Game Tools, Inc.

USES OGG Vorbis
© 2008, Xiph.Org Foundation

Uses Granny Animation
Copyright (C) 1999-2009
By RAD Game Tools, Inc

QUAZAL Technologies
Copyright 1998-2008
QUAZAL Technologies Inc. All Rights Reserved.

Contains Flash®, Flash® Lite™ and/or Reader® technology by Adobe Systems Incorporated
This software contains Adobe® Flash® player software under license from Adobe Systems Incorporated, Copyright © 1995-2007 Adobe Macromedia Software LLC. All rights reserved. Adobe and Flash are trademarks of Adobe Systems Incorporated.

(C) 2010 UBISOFT ENTERTAINMENT
ALL RIGHTS RESERVED.

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