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Old 18th May 2011, 07:57 AM   #1
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Post The Witcher 2: Assassins of Kings.

Here is the official The Witcher 2: Assassins of Kings readme file.

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The Witcher 2: Assassins of Kings ReadMe file
May 10, 2011

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Table of Contents

1) System Requirements
2) Known Issues
3) Amendments to the Game Manual
4) Basic Configuration Options
5) Advanced Configuration Options
6) Securom Support
7) Technical Support

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1) System Requirements

Minimum requirements:
Processor: Core 2Duo 2.2 GHz or dual core AMD 2.5 GHz
RAM: 1 GB Windows XP, 2 GB Windows Vista/7
Graphics: GeForce 8800 512 MB or Radeon (HD3850 512 MB)
HDD Space: 16 GB

Recommended requirements:
Processor: Quad Core Intel or AMD
RAM: 3 GB Windows XP, 4 GB Windows Vista/7
Graphics: GeForce 260 1 GB or (HD4850 1 GB)
HDD Space: 16 GB

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2) Known Issues

Technical

- Playing .avi and other movie files on your system before launching the game may corrupt game graphics (new nVidia drivers will fix this issue). After playing such files, you should restart your computer before launching the game.
-Disable anti-aliasing on AMD video cards before launching the game. This hardware feature currently conflicts with the game’s anti-alias settings.
- AMD still needs to add a profile for The Witcher 2 to the driver for its Crossfire chipsets. Until this occurs, you may experience reverse performance scalability on systems equipped with this chipset. If this occurs, it is recommended that you disable one of the GPUs on your system. We will post information on a fix for this issue at thewitcher.com/support FAQ as soon as AMD provides one.
- Some AMD cards may not allow you to play the game in fullscreen mode.
- The game may occasionally take longer than expected to launch (about 45 seconds on average).
- After installation, you might encounter an error about a missing .dll file. If this occurs, please run vcredist_x86.exe from the Disk2 directory.
- We advise that you de-activate any anti-virus software prior to beginning the installation process. If you fail to do so, please be sure to authorize the download and installation of any files the software detects as corrupted during installation.
-Occasionally, CPUs may not be detected correctly when using the auto-detect feature in the configuration tool.


Gameplay

- A very random input block might occur when using bombs, during dynamic fistfights, and with some interactions. If you encounter this issue, please load a previous game save.

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3) Amendments to the Game Manual

EN, page 9, Map panel – the map can also be scrolled using the mouse (LMB + mouse move) or the keyboard cursor keys.
EN, page 10, Key binding - you can also custom bind keys using the configuration tool built into the game launcher.
EN, page 31, Quick casting Signs - Signs can also be quick cast by pressing the following: 5 for Aard, 6 for Yrden, 7 for Igni, 8 for Quen, 9 for Axii.

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4) Basic Configuration Options

-Text language: set based on the language packs you install for your version of the game. Register your game copy to download additional language packs, then select from among the available text languages in the configuration tool. You can set the game to run any mix of installed voice-over and text languages.
-Keyboard setup: choose the correct keyboard setup according to your hardware. The Witcher 2 also supports French and German keyboard setups.
-Voice-over language: choose the voice-over language you prefer to hear in game based on the language packs you have installed on your system.
-Screen resolution: select from among a number of screen resolutions. Please note that Windows XP does not support 720p as a native direct3d resolution. On computers running this operating system, choose from among the available 4:3 resolutions. On systems running Windows Vista and 7, 16:9 resolutions (like 1280x720 or 1920x1080) provide the best gaming experience.
-Fullscreen: choose whether to play in fullscreen or windowed mode.
-Configuration set: select from among a number of graphics pre-sets. To customize your configuration, check the “Show advanced options” box. View and change specific graphics settings on the right side of the configuration panel.
-Auto-detect best settings: automatically detects the best settings for your system by querying your computer's hardware.

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5) Advanced Configuration Options

-Texture downscaling: higher values result in lower texture quality.
-Texture memory size: sets the amount of graphics card memory allocated to textures. Larger values will decrease the amount of streaming that occurs in game and will make the game run more smoothly, but they can also cause the graphics card to run out of memory and even result in game crashes. Choose a reasonable value based on the amount of memory available on your graphics card.
- Shadow quality: affects graphics performance. Consumes GPU power without affecting CPU performance.
- Number of shadowed lights: set the maximum number of lights that cast shadows. Affects graphics performance. Consumes GPU power without affecting CPU performance.
- LOD distance: distance scale for level of detail on meshes. Lower values improve game performance but result in reduced detail on models.
- Bloom: effect greatly improves quality of game graphics without placing excess demands on GPU.
- Light shafts: visual effect recommended for medium-high/high-end machines. Should be disabled on older systems.
- Anti-aliasing: demanding effect that can significantly reduce performance, so it should be disabled on medium and low-end machines.
- Blur effects: special blur and radial blur visual effects that are quite demanding on hardware but used rarely in the game.
- Depth of field – gameplay: subtle visual effect. Option determines appearance of effect only during gameplay sequences and does not affect DoF in cutscenes.
- Vignette: aesthetic option that produces a photographic vignette around the game screen. Does not affect performance.
- Rain, Wet surfaces rain effect: modest impact on performance.
- SSAO (Screen Space Ambient Occlusion): lighting effect that is important to the game but unfortunately places significant demands on the GPU.
- Motion blur: blur effect on camera movement, demanding on the GPU.
- Cinematic depth of field: provides movie-like depth of field in cutscenes and dialogue sequences. Extremely detailed but demands significant power. Should only be enabled on machines equipped with top-end graphics cards.
- Depth of field – cutscenes: option only affects cutscenes and dialogue sequences, does not affect gameplay performance.
- Dangling objects limit: limiter for physical animation of character components like Geralt's hair. Disabling this option places greater demands on the CPU.
- Ubersampling: high quality rendering mode under which whole scenes are rendered multiple times to provide the best possible textures, object details and anti-aliasing (superior to anti-alias and anisotropy even on the highest settings). Use with caution, only on top-end computers (best possible in terms of both GPU and CPU).
- Vertical sync: helps eliminate "screen tearing" (http://en.wikipedia.org/wiki/Screen_tearing) during camera movements and blinking on very quick animations (e.g., bright explosions), but can cause somewhat slower rendering and short input lags.
- Decals: enabling decals like dust or blood on characters can affect CPU performance.

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6) SecuROM Support

If you need to activate the game on an additional system and you have already used up all your activations, simply revoke your activation key on one of the systems on which you previously activated the game. To do this, open the command line (hit the WIN and R keys simultaneously and enter "cmd" in the window that appears), then drag and drop the game’s .exe file into the command line window. Hit the Space bar once, enter “/revoke” after the space, and commit by hitting the Enter key. A dialogue box will appear. Please follow the instructions to revoke the license on that system. For technical support questions related to SecuROM, find help or contact SecuROM directly through their official support website at https://support.securom.com/.

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7) Technical Support

For technical support, please see the back of the game manual pdf or visit the Witcher 2 technical support forum at www.thewitcher.com.

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The Witcher® is a trademark of CD Projekt RED sp. z o.o. The Witcher game © CD Projekt RED sp. z o.o. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2011.

Licensee Developed Software uses Havok™. © Copyright 1999-2011 Havok.com, Inc. (and its Licensors). All Rights Reserved. See www.havok.com for details.

NVIDIA, the NVIDIA logo, The Way It’s Meant To Be Played, GeForce, and 3D Vision are trademarks and/or registered trademarks of NVIDIA Corporation in the United States and other countries. All rights reserved.

Agent movement powered by PathEngineTM – www.pathengine.com.

Uses Scaleform GFx © 2011 Scaleform Corporation. All rights reserved.

Portions of this software utilize SpeedTree technology. © 2005-2011 Interactive Data Visualization, Inc. All rights reserved.
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