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Old 4th January 2009, 03:26 AM   #1
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Post MotoGP '07.

Here is the official MotoGP '07 readme file.

Quote:

MOTOGP '07 RELEASE NOTES

Last updated: 16 August 2007




Controls:

Menu Controls

Confirm – Enter
Cancel / Back – Escape
Move – Cursor Keys
Alternate Option - TAB

Default Race Controls

Steer Left – Cursor Left
Steer Right – Cursor Right
Front Brake – X
Rear Brake – Z
Accelerate – Cursor Up
Auto-Brake – Cursor Down
Lean Forwards – D
Lean Backwards – C
Change View – W to cycle camera
Look Back – Q

We recommend you play MotoGP '07 with a Microsoft XBox 360 controller, these are
not configured through the "Configure Controllers" in the launcher but done through
the ingame "Controller Setup" menu within "Settings".

Tip: lean forward for greater speed and stability on straights. Lean back to
slow down and perform wheelies.

Tip: powerslide around corners by double-tapping the accelerator. This will
cause the rear wheel to spin and allow you drift the rear end of the bike.

Tip: while accelerating initiate the back brake locking the back wheel, then
release the back brake once the slide is initiated.

Note: After plugging in a non XBox 360 controller (gamepad, joystick, etc),
you must go into the "Configure Controllers" menu of the launcher, even if
you plan to use the default configuration.

MINIMUM SPECIFICATIONS

2.4Ghz Processor
Win XP / Vista
512MB Ram
ATI 9800 or similar graphics card
DirectX 9.0c Compatible Sound Card
950Mb Free Hard Drive Space (installed)
DVD Rom Drive
4GB HD Space Required


INSTALLATION

Before installing the game, please make sure the destination drive has
enough free space. If the install program warns you that there is not
enough room, you should either remove other programs to free up space,
or back up and select one of the partial install options (which will
give slower loading times but require less room on your hard drive).

The install directory name should not be longer than about 200
characters. If it is too long, the install will not work correctly.

The game may not run correctly on computers that have virtual memory
disabled. If you have turned this off, you can reactivate it in the
Windows Control Panel.


KEYBOARD CONTROLS

Some PC keyboards cannot recognize certain combinations of 3 or more
simultaneously pressed keys. This is an inherent problem unrelated to
MotoGP '07.


UPDATED VIDEO DRIVERS

It is highly recommended that you install the latest drivers for your
video card. These can be downloaded from your video card manufacturer's
website. Please visit http://www.nvidia.com/ or http://www.ati.com/
depending on the type of card you have.


SOUND CARD DRIVERS

It is highly recommended to go to your sound card manufacturer's website
and download updated drivers for your card.


WinXP ISSUES

Fast-User Switching is not supported by MotoGP '07.

Limited User accounts are not supported by MotoGP '07, you must have
administrator access to install or uninstall MotoGP '07. If you are
playing under a Limited User account, you must use the Run as
Administrator option.


Vista ISSUES

The DirectInput Controller Configuration utility (found in the launcher)
is not supported by Windows Vista. It is therefore recommended that you
play with an XInput-compatible device (such as an Microsoft XBox 360
controller), or use the PC keyboard.


ALT+TAB

Using the ALT+TAB key combination to switch between applications may
cause problems. We do not support the use of the ALT+TAB function.


DIRECTX AND COMPATIBILITY

MotoGP '07 requires Microsoft DirectX 9.0c is installed and correctly
functioning on your system. If you experience difficulty with DirectX
9.0c, contact your sound or video card manufacturers to obtain their
latest drivers.




DISPLAY SETTINGS

The Configure Game button in the launcher program lets you tweak MotoGP '07 to
get the most out of your hardware. Here are a few hints on which settings
are the most important, and what you want to avoid...


Resolution - choose whatever you like, but it looks better in lower
resolutions (eg. 800x600) with all the effects turned on than in high
resolution with them disabled.

Advanced Graphics Detail Settings - Select a preset based on the
specification of your machine. By default this is on Medium Detail,
although if your machine is capable we recommend you up this a little.
If you machine is struggling, trying reducing some of the settings, you
can achieve a lower settings than the "Low Detail" preset by selecting
"Custom Detail" and adjusting the values appropiately.



NETWORKING

As mentioned above, setting the connection type is really important if you
want smooth and consistent network games.


Analog modems:

If you are playing over a 56k modem, your limited bandwidth will detract
from the game's quality, so it's highly recommended that you either
reduce the number of bikes in the race (using the Game Settings tab in
the Configure Game section of the launcher), or turn off AI bikes
altogether in the Edit Game Mode menu of the host machine (press Tab
from the lobby to get there) and avoid sessions with more than 8 players.


NATs:

As MotoGP '07 uses a peer-to-peer protocol, it may not function correctly if
players are behind NATs (Network Address Translators). However,
depending upon the NAT and its configuration, it may work provided the
host of the session is not behind a NAT.

If you experience problems such as not being able to join a session, or
dropping out of a session with no apparent cause, or just finding that
some players are not racing around the track, you may need to alter your
NAT configuration.

Make sure UDP traffic is allowed.

If possible: disable any firewall options which would reject packets
from unknown remote hosts.

Ideally: set your PC to be the "DMZ host", or map UDP traffic on port
41455 on your PC through a fixed port on the NAT (41455 is good, but
other ports should work too).

Doing this may also allow you to host from behind your NAT, if players
connect to the port you mapped on the NAT.




CREDITS

Climax Racing

GP Management Team

Nick Baynes - Game Director

Andy Wilson - Production Manager

David Jefferies - Programming Manager

Jason Green - Art Manager

Serkan Hassan - Design Manager


GP Programming Team

Engine Team

Neil Hutchinson - Lead Engine Programmer

Eric Poirrier - Engine Programmer
Matt Ritchie - Engine Programmer
Matt Rubin - Engine Programmer
Stuart Taylor - Engine Programmer
Derrick Owens - Technical Lead

Gameplay Team

Kim Burrows - Lead Gameplay Programmer

Lizi Attwood - Gameplay Programmer
Richard Bangs - Gameplay Programmer
Matt Borstel - Gameplay Programmer
Mark Flanagan - Gameplay Programmer
Paul Newsham - Gameplay Programmer
Gavin Norman - Gameplay Programmer

Audio Team

Anastasios Brakis - Audio Programmer
Steve Rockett - Audio Manager / Sound Designer

Additional Programmers

George Foot
Dan Harrison
Balor Knight
David Gillham

GP Art Team

Environment Team

Justin Bravery - Environment Artist
Guy Mills - Environment Artist
Oliver Nicholson - Environment Artist
Harvey Parker - Environment Artist

Paul Armstrong - Environment Support
Ryan Guy - Environment Support
Pete Maton - Environment Support
Rory Walker - Environment Support
Jeremy White - Environment Support


Bike Team

Paul Shewan - Bike Artist
Paul Meston - Bike Artist
Ross Mansfield - Bike Artist

Character & Presentation Team

Pete Butler - Character Artist
Chris Francis - Presentation Designer
Susie Wright - Animator
Shane Bromham – Cutscene & Design Support
Guy Davies - Animation Support

QA

Rusalka Clarke - QA Lead

Core Technology Group

Julian Adams - CTG Programming Manager

David Gillham - CTG Programmer
Pete Ivey - CTG Programmer
Jeremy Moore - CTG Programmer
Damyan Pepper - CTG Programmer
Hussain Sheikh - CTG Programmer
Mark Sheppard - CTG Programmer
Edd Smith - CTG Programmer
George Foot - CTG Programmer

Pre-visualisation Team

Jonathan Rowe – pre-vis artist
Dan Porter - video editor

Studio Management

Tony Beckwith - Vice President & General Manager
Tom Williams - Technical Director
Paul Ayliffe - Art Director
Lynn Horton - Office Manager
Mel Ward - Admin Assistant
Bernadette Mander - Human Resources Manager
Andrea Farrow - Senior Finance Manager
Dawn Beasley - Senior Internal Recruiter

MIS

James Chapman - IT Manager
Juha Cowdrey - IT Assistant
Rupert Mills - IT Assistant
Jonathan Evans - IT Assistant

Special Thanks

Edd Buffery – Babel QA crew
Chris Goldsmith – Babel QA crew
Jason Oatway – Babel QA crew
Andrew Selby – Babel QA crew

Max Williams
Billy Poole
Sarah Shaw
Shawn Hargreaves
Hannah Sunderland
Ferren Burrows
David Chambers



THQ Inc. Product Development

Vice President of Product Development
Richard Browne

Project Manager
Matt Cooper

Creative Manager
Craig McCracken

Development Director
Mark Morris

Art Director
Colin Seaman

Creative Director
Vince Farquharson

Tech Director
Shane Stevens

Assistant Creative Manager
Simon Deal

Special Thanks
Tree & Tabitha
Barbara Chapman
Natasha Morris
Duncan Kershaw



THQ Inc. Quality Assurance

Director, Quality Assurance
Monica Vallejo

QA Managers
Mario Waibel
Michael Motoda

Test Supervisor
Lorena Villa

Senior Test Lead
Warren Wong

Test Lead
Jonathan McMullen

Testers
Jason Danell
Zsoubin DeWitt
Matthew DiPanni
Kris Schineller
Timothy Thurman

PC Supervisor
Jim Krenz

PC Specialist
Scott Allman
Ruben Gonzalez
Silvio Horvat
Chris Thibedeau

QA Technicians Supervisor
Richard Jones

QA Technicians
Luis Arevalo
Ryan Cashman
Justin Drolet
Michael Zlotnicki

Mastering Lab Supervisor
Anthony Dunnet

Mastering Lab Technicians
Glen Peters
Heidi Salguero
Ryan Fell

Remastering Project Manager
Charles Batarse

Database Supervisor
Jonathan Gill

Database Administrator
T. Ryan Arnold

Database Applications Engineer
Brian Kincaid

QA Operations Coordinator
Steve Nelson
Omar Flores

HR Generalist
Lori Ceballos

Customer Service Supervisor
Colin Thompson

Customer Service
Jodie Geiselman
Theo Guenther
Peter Svenkerud



Volition QA

QA Supervisor
Travis Tholen

Strike Lead
Joshua Stelzer
Max Voelker

Testers
Kelli Schlick
Scott Fischer
Adrian P. Evans
Jake Roth
Marco Rodriguez
Justin Buell
David Cubberly

Build Technician
Jesse Farrell

First Party Specialist
Mitch Cronin

Tech Support
Devin Barkley



THQ Inc. Global Marketing

Director, Global Brand Management
Dave Miller

Senior Global Brand Manager
Pete Murphy

Director, Global PR
Rob Cassell

Global PR Manager
Ben Collier

International Art Director
Till Enzmann

DTP Operator (ICS)
Detlef Tapper

Director of Localisation
Susanne Dieck

Localisation Engineer
Bernd Kurtz

Director, European Marketing
Richard Williams

European Product Marketing Manager
Julien Socquet-Clerc

European PR Manager
Guy Cunis

Associate Brand Manager, USA:
Brendan Docherty

Marketing Director, UK
John Webb

Marketing Manager, UK
Jon Rooke

Product Manager, UK
Laura Disney

Web Manager, UK
Huw Beynon

Marketing Executive, UK & Export
Elizabeth Blackman

PR Manager, UK & Export
Greg Jones

Export Sales Manager, UK Export
Luke Keighran

Marketing Director, Germany
Paul Ashcroft

Head of Product Management, Germany
Alex Hall

Marketing Manager, Germany
Claus Schmidt

Head of PR, Germany
Georg Reckenthäler

PR Manager, Germany
Jochen Langenbach

Marketing Director, Spain
Pablo Camacho

Product Manager, Spain
Javier Mańú

PR Manager, Spain
Jorge Nicolás Vázquez

Vice President Publishing, Asia Pacific/Japan
Martin Good

Product Manager, Asia Pacific
John Moloney

Export Sales Manager, Asia Pacific
Paul Donovan

Export Sales & Marketing coordinator , Asia Pacific
Lyndall Dakic

PR & Promotions Coordinator, Asia Pacific
Paul Houlihan

Marketing Manager, Korea
James Jung

Market Development Manager Asia, Japan
Tim Page

Marketing Director, France
Sebastien Wadoux

Product Manager, France
Jeremy Goldstein

PR Manager, France
Christelle Carteron
Jérôme Benzadon

Marketing Manager, Benelux
Robin Wolff

Sales and Marketing Director, Nordic
Jens Feilberg

PR Manager, Nordic
Peter Jakobsen

Product Marketing Manager, Nordic
Kenni Christensen

Product Manager, Nordic
Lisbeth Hagen

Marketing Manager, Italy
Paolo Pastorelli

Product Manager, Italy
Simone Cazzaniga

PR Manager, Italy
Angela Lippolis

Special Thanks
Annie Sullivan
Axel Herrd
Jeroen Pompen
Miguel Canut
Rory Donnelly
Roy Campbell
Dorna,
Babel,
ACM
Platinum Publishing Ltd
Carbontek


Dorna
Phaedra Haramis
Jorge Canela
Elisabet Ros
Pilar Gancedo

Campioni
Andrew Whitney
Shirley Phillips

Gold & Goose Photography
Patrik Lundin
David Goldman

Music Credits
Music and tracks supplied by: Platinum Sound Publishing
Music Supervisor and Games Project Manager - Adi Winman
Music Supervisor and Business Affairs - Helen Gammons
With Special thanks to ACM (The Academy of Contemporary Music) - Guildford Uk.

Tracks
Artist: Kellik
Song Title: Candyfloss
Written by: Chris Ryder and Kellik
Performed By: Kellik – Chris Ryder, Andrew Eustace, Andy Cains
Produced by: Kellik

Artist: Carter Brown
Song Title: Say Hello (Edit)
Written by: Matt Russell
Performed By: Carter Brown
Produced by: Adi Winman

Artist: Crash Car Burn
Song Title: Scarlet Letter
Written by: Garth Barnes, Brendan Barnes, Chris Brink and Dylan Belton
Performed By: Crash Car Burn - Garth Barnes, Brendan Barnes, Chris Brink and Dylan Belton
Produced by: Crash Car Burn

Artist: Crash Car Burn
Song Title: Sing This At My Wake
Written by: Garth Barnes, Brendan Barnes, Chris Brink and Dylan Belton
Performed By: Crash Car Burn - Garth Barnes, Brendan Barnes, Chris Brink and Dylan Belton
Produced by: Crash Car Burn

Artist: One Armed Louis
Song Title: Here Comes Johnny
Written by: Nick White, Aaron Gilman
Performed By: Nick White, Aaron Gilman, Dan Hurn & Ben Thomas
Produced by: James Dandrage

Artist: One Armed Louis
Song Title: Come On Home
Written by: Nick White, Aaron Gilman
Performed By: Nick White, Aaron Gilman, Dan Hurn & Fred knowlles
Produced by: Mark Flannery

Title: “Massive Mellow”
Performed by: Daniel Lenz
Courtesy of RipTide Music, Inc.
Writer(s): Daniel Lenz (ASCAP) 100%
Publisher: Riseform Music (ASCAP) o/b/o itself & Psykohed Music (ASCAP) 100%

Title: “Finding The Weapons Of Self Destruction”
Performed by: When Sparks Fly
Courtesy of RipTide Music, Inc.
Writer(s): Justin Roseberry (BMI) 100%
Publisher: Via Marina Music (BMI) o/b/o itself & Finish Last Music (BMI) 100%

Title: “White Lies”
Performed by: The Dirty Secrets
Courtesy of RipTide Music, Inc.
Writer(s): Jarrah McCleary (APRA) 33%, Paul Taylor (APRA) 33%, Warren Page (APRA) 33%
Publisher: © 2006 Riseform Music (ASCAP) o/b/o itself & Westlink Multimedia (APRA) 100%

Title: “One Way Ticket”
Performed by: Standing Shadows
Courtesy of RipTide Music, Inc.
Writer(s): Daniel A Silver (ASCAP) 50%, David Alexander Miltenberger (ASCAP) 50%
Publisher: Riseform Music (ASCAP) o/b/o itself & Silver Sessions Publishing (ASCAP) 100%

Title: “Fall Again”
Performed by: Stereo Black
Courtesy of RipTide Music, Inc.
Writer(s): Logan Conrad Mader (50%), Lucas Banker (50%)
Publisher: Reverb Music 100%




LICENSE AGREEMENT

1. READ THE FOLLOWING TERMS AND CONDITIONS CAREFULLY BEFORE INSTALLING THIS
SOFTWARE ON YOUR PERSONAL COMPUTER. THIS SOFTWARE LICENSE AGREEMENT IS A
LEGAL AGREEMENT BETWEEN YOU (AN INDIVIDUAL OR A SINGLE ENTITY "YOU") ON THE
ONE HAND, AND THQ INC. AND ITS SUBSIDIARIES AND AFFILIATES (COLLECTIVELY
REFERRED TO AS "THQ") ON THE OTHER HAND, FOR THE SOFTWARE PRODUCT ENTITLED
"MOTOGP ‘07," WHICH INCLUDES COMPUTER SOFTWARE AND ANY ASSOCIATED MEDIA,
PRINTED MATERIALS, AND/OR "ONLINE" OR ELECTRONIC DOCUMENTATION (TOGETHER
CALLED THE "SOFTWARE"). BY INSTALLING, COPYING, OR OTHERWISE USING THE
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Game and Software © 2007 THQ Inc. MotoGP™ ‘07 and © 2007 Dorna Sports, S.L.
MotoGP and related logos, characters, names, and distinctive likenesses
thereof are the exclusive property of Dorna Sports, S.L. and/or their
respective owners. Used under license. All Rights Reserved. Developed by
Climax Racing. Climax Racing and its logo are trademarks and/or registered
trademarks of Climax Racing Ltd. Uses Bink Video. Copyright © 1997-2007 by
RAD Game Tools, Inc. MotoGP ’07 is powered by the SpeedTreeRT™ foliage
middleware solution. SpeedTreeRT ©2002-2007. SpeedTree™ and IDV™ (and
associated logos) are registered trademarks and used under license from
Interactive Data Visualization. FMOD Sound System, copyright © Firelight
Technologies Pty, Ltd., 1994-2007. THQ and the THQ logo are trademarks
and/or registered trademarks of THQ Inc. All Rights Reserved. All other
trademarks, logos and copyrights are property of their respective owners.



CUSTOMER SUPPORT

If you are experiencing technical problems with this game, please contact
your local THQ technical support department from the list below.

NORTH AMERICA

If you're unable to resolve your problem with the information found in
the "Read Me" file, please contact THQ for assistance.

THQ Customer Service Department
818-880-0456
http://www.thq.com/support/

Live Customer Service Representatives are available to help you Monday
through Friday, 9am to 5pm PST, or you can use our automated systems by
phone or on the web 24 hours a day, 7 days a week.

Your 5-digit Product Code is located in the back of the manual.
Please have this number ready when you contact Customer Service.


UNITED KINGDOM

Telephone

+44 (0) 870 608 0047 (national/international call rates apply)
Mon - Fri 08:00 to 19:00 GMT
Sat - 09:00 to 17:00 GMT

Online

Visit the www.thq.co.uk website and click on Support.

For us to be able to help you better, please try to be at your computer
screen with the computer switched on and details of your computer's
specifications to hand.


AUSTRALIA

Technical support and Games Hotline: 1902 222 448
(Calls cost $1.80 +GST per minute - higher from mobile/public phones)

or email:
feedbackaustralia@thq.com



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